![]() There are so many ways of doing things well enough that it isn't even funny. In fact, part of the reason I wanted to do this was to gain new ideas and new appreciation for the game, when I cannot go back to my old habits and designs at the snap of a finger. I am also not a complete newb to Aurora, but if I wanted to play by my own decisions only then I wouldn't have created this LP. But I also ask you to remember that this is a community LP where decisions are made as a group - of course there will be suboptimal stuff going on all over the place. Now then, KaiAllard, I thank you for those suggestions and shall keep them in mind once we hit anywhere near the tech-levels required to build them like that. We are the undisputed king of missiles at this point as far as technology goes. ![]() This is early game we are talking about, and we have constantly used somewhere between 40-60 percent of our research capability for missile related projects. But considering the timeline so far, they are more than capable of annihilating a various range of threats. If an enemy wishes to annihilate their own economy in making their ships invulnerable to us, we will applaud their decision while making a complete 180 in ship designĪre our missiles the first, best and only needed line of attack and defence against potential enemies? Of course not. At our missile speed levels, this means 2 PD weapons per incoming missile. You generally need 2 shots per missile coming at you. And a single turret will not be enough to stop two missiles. In a turreted design it can be however large defined, but at lower tech levels this will quickly makes turrets that weight a couple of thousand tons all by themselves. Which, in turn, in a non-turreted weapon is either the max speed of the ship or the beam weapon tracking speed research, which ever is higher. Of course, that is if the enemy has actual weapons capable of tracking stuff going that fast - the 'tracking speed' parameters used in that calculation is the slower one of the weapon tracking speed and fire-control tracking speed. This means at best 50% chance of hitting at point-blank range of few thousand kilometres. This means that a fire control system designed to track targets at 10 000 km/s (which is on the upper sane end at this point and time) will have all their to-hit chances halved. ![]() Actually, the missiles have no ablative armour on them - but do travel at nearly 19 000 km/s.
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